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We define a traitor in a co-op game as someone whos purposefully lying in wait, trying to wreck the cooperation. Figure 2-3: Our family histories are another minor bit of Legacy. The design of this insert was so good that it made getting rid of it seem foolish since it organized everything so well, and perfectly held a second box of miniatures for when the game goes from old world aesthetic to a more modern focus. Also, none of them say to read entry 206 although if you look at it it's obvious that's supposed to be the final thing to read, considering you tear up the bleak journal when you are done with it. You destroy the deed. Sorry, your blog cannot share posts by email. However, it looks to me like they are all just flavor text and nothing changes for any of them. And how many time can a single dice be re-rolled? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Then, once during each game, each player can add a sticker, at a time they choose, to reroll their dice, in the hopes of a more favourable outcome. Create an account to follow your favorite communities and start taking part in conversations. If other people who have finished can point out something we may have missed, or possibly a WoG or errata related to these, it would be much appreciated. Privacy Policy. The more mechanical Legacy elements didnt impact our play much. Theres nothing left of the original story when youre finished. You can never go wrong with a ghostbusters reference. More Geek Sites. Take a second to support Shannon Appelcline on Patreon! The more focused approach to haunts in Betrayal Legacy, as opposed to Betrayal at House on the Hill's randomized approach, allows for more creative storytelling and game manipulation. So, go us. So, well see repercussions of this game, mainly in new ways that the house is haunted, for the rest of our campaign. Im going to try and minimize this for anyone just casually clicking this article by not naming the entries or including photos from the game in progress. You put one sticker on as part of the setup for chapter 3, but we aren't sure if you put a sticker on when you first pull Elegant. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. The fact that the example is something that can happen, is triggered outside of the haunt deck, and comes from almost nowhere is kind of genius. I still dont know what happened to any of them. This shows us that a branch of many colours is a way of sharing the benefits at these times. I'm worried there may be other instructions that we may have missed. This time, one of our number is possessed by their mirror copy from another dimension, who then tries to assimilate the rest of the characters (or else kill them). From the end of the prologue one of the players owned the house. If youve not played this game I seriously recommend it. The introduction of NPCs (non player characters) are another fun addition to the game. In other words, its totally on us. As it turns out, the cooperation ofBetrayal Legacyramps up in complexity and meaningfulness over the first four or so sessions of play, but this was not a great first look for a game that was supposed to be a co-op. . The other worlds open. Just know there are so many smart ways Betrayal Legacy plays with expectations of those familiar with vanilla Betrayal. Betrayal Legacy Ending Questions (Spoilers included) One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. The core gameplay features are all the same, and while some changes to rules do iron out issues found in Betrayal, each game is largely a similar experience. We now need to discover which one is the cult leader (step i) before killing them (step ii). Its not a surprise that its in the game, a flap for the package overlaps a section of the insert letting you know its in the bottom of the box. But the mechanic that gave us the ability to walk through a hole in space to find new dimensions, items, and curses was a really great jump. You have been warned. This is one in a series of posts regarding the board game Betrayal Legacy. Three to six players take the roles of various character archetypes, such as a Jock, a Final Girl, a Professor, a Fortune Teller, a seemingly sweet little girl or a curious young boy . We end up screwing this game up, but it feels better than the others mainly because its got some clever mechanics that allow us some agency and because weuse that agency to screw up. Post was not sent - check your email addresses! I designed this as an altar to hold the Helm, such that its magnificence can be properly beheld by all in attendance. Not only do we get a Sickle of War Legacy item to its appropriate family but the player then uses it to kill the evil baby! but we can't find what? Its probably not giving too much away to say that generic man/woman icons are used for a reason, as there will be new NPCs throughout the campaign. If it reveals a branch with no stickers on it, simply choose again. SPOILER Questions about ending of Betrayal Legacy (spoiler alert!) This allows some strategic work, as some players are fighting, some are dragging, and some are magically moving. There are 13 games remaining. We want to push on and play chapter 13 but will it not work for some reason because of elements we would have destroyed or something? We gasped in disbelief when decisions had to be made or some new mechanic was revealed. At the start of the Haunt in Game 4, the chosen player will have healed all their traits, and anyone else on that branch of the Helm will have healed 1 of their traits. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). Nobody owned the house anymore and the story reflected it. These seemingly minor details can have major implications by the end of the campaign. Betrayal Legacy is a cooperative, exploration game for 3-5 players which plays in about 90-120 minutes and is best with 4-5 players. We didnt think it was going to happen in game 8. (Spoiler: it wasnt.). Once youve completed the game youll have removed a number of cards from the decks as well as added many new ones. I was incredibly impressed when I was told to grab that box. Liked it? So place your sticker on a branch that doesnt already contain one of your colour. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. You can access all my other Betrayal posts HERE. In most Legacy games, like PandemicandSeaFall, players are driving the explorations and many of the other changes to the game. Game Reviewer, Story-Teller, Gamer, Hawaiian Shirt Aficionado, He/Him. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). At the end of one game, the Helm arrives. The most important is the Chalice of Insanity, the Omen that closes out the first game. Did you like the same ones as me or were there others that really stood out to you? Designer: Rob DaviauArtists: Scott Okumura, Ben OliverPublisher: Avalon HillPlayers: 3-5Time: 45-90 minutes per gameTimes Played: The entire campaign plus several post-campaign haunts Betrayal Legacy is the greatest game ever published. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. However, there is a bit of depth: we can stun the furniture while fighting, then drag it to the fire, and we can also INVOKE to move it on its own. Balanced. The first mission does a perfect job of setting the tone for the rest of Betrayal Legacy, and serves as a good reminder to keep yourselves guessing about what's to come. Each mission is set around 20 years after the previous one, meaning you could be playing the child, niece or cousin of your character from a previous game. As you play through the game youll never find a way to trigger Haunt 0. Figure 6-2: Our last rules addition, the Otherworlds, were disappointing (and frustrating). It will contain **Spoilers up to and including Game 4**. Betrayal Legacy is a gaming experience I will never forget. The discovery is managed by a clever little mechanism where each of these peoples cultiness is defined by the sum of three hidden number chits. One of my favorite Legacy games is Betrayal Legacy. It's not a surprise that it's in the game, a flap for the package overlaps a section of the insert letting you know it's in the bottom of the box. A new mechanic that can only be used once, is easy to forget about, during the course of exploring the house, so just try and keep it in mind, once you read it. we play the game and win (woohoo) and no rules come up for gates. This one is YOURS. Ive dug out all of the stuff in every Legacy game Ive bought; I make a point of it when sorting the bits. Meanwhile, we also knew the house and thus were aware of things like there was an Omen space in the Outside and that the last Ground Floor tile was going to reveal a secret door. Asmallbit of additional Legacy was introduced in this second game because the game (theoretically) could be won by either the traitor or the cooperators. The "traitor" in the Betrayals is a player who's suddenly selected to become an openly evil player halfway through the game. One of the joys of a Legacy game is seeing how it changes over time. With that said, our cooperative experience was a bit subpar: our haunt happened very early, which means that we didnt have much time to collect weapons beforehand. Our only big surprise is finding out more about the helm, as we learn it can be used to select a player, which means that players that use its power more are more likely to be selected. John asked her multiple times not to kill anything with it. - YouTube Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and. First, players got to claim items for their family. This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. Betrayal Legacy is now available wherever board games are sold. For more information, please see our Will Betrayal Legacy match our love of the classic horror? And please note that I'm not limiting the discussion to board games. She had to stop them and only needed to kill one thing to do it. Join half a million readers enjoying Newsweek's free newsletters, Betrayal Legacy is the best board gaming experience I've had, Everyone Practices Cancel Culture | Opinion, Deplatforming Free Speech is Dangerous | Opinion, 'Shadows in the Forest' Board Game Review. This has been an interesting addition, and its ability is explained during the set up for Game 3. Figure 3-1: Its pretty cool that the increasing number of tiles and omens is leading to larger houses in these later eras; but for once, the Hearth is on the wrong side of the hall! There is still some strategic play, with several players running around and smashing so that a final player can INVOKE to close the portal, but its still a big step down from Chapters Two and Three, which had multi-stage strategic cooperation that we thought would be the new normal for the game, but which has largely disappeared in the games since. A look at one of my favorite Legacy Games and the story moments that stood out. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. Now it (barely) fits within the build volume of an Ender 3. I will hide the exact purpose of it under a Spoiler tag, for those that want to start the game unknowing. The major bit of Legacy in this Chapter is that we get a whole new major mechanic. So I removed some of the edges (and in the process made it round instead of hexagonal). More Geek Sites RPGGeek VideoGameGeek Geek Events. My final rating on the game was a 9.8 and I stand behind that. . You can access all my other Betrayal posts HERE. We stream live on twitch at twitch.tv/QuestsAndChaos every Monday, Tuesday, and Saturday evenings in PST (Pacific Time Zone) We werent certain how it would go, but we knew wed end up checking that last box eventually. The insanely climactic finale wouldn't be believable had it been scripted. Figure 5-2: The Deed to the House is an example of the very weak Legacy elements in this game. We just finished the campaign and I've got a few questions. One weird Legacy item does show up at the end of the game: a helm that we can place our family crest stickers upon. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? Be sure to record everything that happens, such as if you are that mission's traitor or if your character died and where they died. Join Thomas Koch, James Aaron Oh, Ezra Denney, Sai, Grant Corvin as they playthrough the Actual Play GamePlay of Betrayal Legacy.-Support The Channel- Join our Patreon https://www.patreon.com/questsandchaos Watch live at https://www.twitch.tv/questsandchaos Join our discord: https://discord.gg/7gJKxnv T-shirts, mugs, coasters and more available at: https://questsandchaos.com/merch Get Betrayal Legacy: https://amzn.to/2LPpBgB#HowToPlay #BoardGames #PlaythroughEzra Denney | https://www.twitter.com/EzraWontTweet Grant Corvin | https://twitter.com/JackRhienSaiJames Aaron Oh | https://www.twitter.com/JamesAaronOhThomas Koch | https://twitter.com/ThomasAKochQuests and Chaos features tabletop content including Dungeons Dragons, Call of Cthulhu, Board Games, and gaming industry interviews. Honestly, its not the most interesting storyline, but the gameplay makes up for it. Browse . All of the characters from the original game began to speak. Alternatively I think something along the lines of having a couple people chanting I am the key master while others chant I am the gatekeeper. Balanced. We often found the original game too random, and we felt like the long turns and variable length games often resulted in some or all players never getting off their feet, and so not getting to really experience the adventurous elements of the game. And Betrayal Legacywas just more of the same. Co-op:The co-op rules have also been getting more complex, and this time we non-traitors have a three-part process: (step i) find and memorize runes; (step ii) make a crib for an evil baby; and (step iii) kill the evil baby. I could have gone on. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights, but the way Betrayal Legacy shifts and changes after each playthrough made every game feel fresh and unique. Part of that was learning the story elements that will return in future games, including the rooms that make up the house (and its grounds), as well as items. This should easily print with no supports and minimal infill, outside of how large it is, this is a . Oh, its slightly different combat, as you SMASH mirror creatures to make it easier to close the portal to the mirror dimension, but its just variants of the same themes. Instead, most of the Legacy elements were confined to cards and tiles, which might or might not come up in future games, and which would likely be forgotten by the time they did. I wasnt sure what to expect from it and really enjoyed the entire process. In summary: fans of the originalBetrayalwill like theLegacyversion. Certainly theres some good tension here, which is what you need for a horror game to work, but its not enough to offset the pure unfunness of being punished from every exploration. And, since Betrayal Legacy is a overlord-style co-op, I also decided to chronicle how its co-op play changes over time, as a complement to my work inMeeples Together. Elegant. However, what gets really fun is when it shows up at the end of game 3 and you read the rules. Another starts with certain tiles of the board already discovered. Scan this QR code to download the app now. We all win or lose as a group. It was an amazing move. Co-op:As the axe murderer is known, theres opportunity in this second game for some simple, tactical cooperation among the cooperating players. This was a great bit of Legacy because it felt like it permanently changed the house in a way that nothing else did before. Lost travelers with too much to lose. It was a perfect touch that really brought the game home for me. No finality, no wrapping up the overaching narrative of "Him", just done? You can access all my other Betrayal posts HERE. ButBetrayal Legacydidnt. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. However the ramp-up of the cooperation may have been more problematic, as we moved through: (p) no cooperation; (1) tactical fighting; (2) minimal strategic cooperation; and (3) multi-stage strategic cooperation. It has to have been mentioned during the final scenario as several of the cards reference the Mundane Elevator specifically so it can't have transformed before that. It runs over centuries, of course, so there will be new characters, with new bonuses to come. An Item can only be an Heirloom for one player. Even inCharterstone, which has some problems with simple play enforcing player tactics, players can at least see the buildings they constructed. . It was tons of fun for me and my friends. Sadly, its again pretty rudimentary cooperation. Legacy games are designed to be played multiple times as each game can alter the experience for the next one. This will create particular areas in our house that are haunted. Betrayal Legacy: Chapter 8 Major Spoilers Ahead! We've just played chapter 3 (I know, I'm risking so many spoilers being here), so have only brought it out of its resting place. The first two are thematic characters, whos powers make sense. To be fair Im a fan of Betrayal at the House on the Hill so Ive a bit of a leg up on this one. Press question mark to learn the rest of the keyboard shortcuts. This site uses Akismet to reduce spam. Thats because theres no way to provide help in the Otherworlds, and once the resources are recovered, theyre mostly in the form of curses that cant be traded away. Figure P-2: By design, the action was all outside. but Pelase, can someone tell us where we should have started seeing gates. Sure, over the course of the game we see a few Legacy items, but they again never get to the right people. I did it with this one. That said, once you complete the campaign, your copy of Betrayal Legacy can be played infinitely in "Free Play" mode. What were your favorite reveals from this game? Took almost 20 hours to print at 0.08 layer height and 5% infill, but any less would be an affront to the Helm. And then we get to the haunt and theres no traitor. We werecertainthat none of us were a witch, and yet we also werent. To a certain extent,Betrayal Legacyis starting to drag for us. In the original game, players always start out working together to explore a house up until the haunt is revealed. Theyre also integral to the third Haunt, which (thankfully) adds a second level of complexity to the cooperative play. While it's tough to talk about Betrayal Legacy without spoiling anything, I can say how my friends and I reacted while playing. But inBetrayal Legacy, all players can do is choose whether to mark Legacy items (which they do if they can) and whether to win or lose (but thats scarcely achoice). If this card is drawn it starts haunt 0. It wasn't very clear anywhere I could find. This also feeds into another entry later on. The Omen cards are the most familiar, but thats our main continuity. One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. Folio Infernum: I feel like we HAVE to have missed this. It had become the trophy that we all fought for and it was suddenly gone. That stickered-over tile, The Chasm, is an entrance to the Otherworlds, which appear as 28 new cards that we add to our box. And this is going to be it, because weve decided that seven sessions is enough, for reasons that Ill talk about toward the end. But it still feels a lot more one dimensional. For the purposes of this review you should know that there will be spoilers. We did encounter a few rules snags while playing, but if you just go with the story and as a group decide on what sounds the most fun and fair way to figure out the problem, you'll be fine. This is one in a series of posts regarding the board game Betrayal Legacy. The way the haunt endscouldbe used to as a Legacy element in future games, but that doesnt occur in the Prologue because its a total railroad, which means theres only one way for it to end. It will contain **Spoilers up to and including Game 4**. Has the added benefit of permitting the Helm to be moved without sullying it with our unworthy human fingers. We never managed to get the third check on any of the other weapons. Jo. So, players are strategically cooperating, but theres very little of the more interesting tactics which occasionally appeared on the peripheries of previous adventures. Nonetheless, this article uses the word traitor because thats what Betrayal does. More attacks means that the foe can do more damage. Once weve got that in place, we also do some strategic work with some characters blocking the traitors movement to protect our guy most able to kill the doll. Unfortunately, it was two spaces away and she only had one ranged weapon. Co-op:This third game introduces a new mechanic: non-player personas who show up in the house at specific rooms. Certainly, the addition of any new rules system is to a Legacy games benefit and the addition of new places to explore even moreso. Figure 5-1: The Basement got plenty of attention this time. Our first clue is a really big number on Octavia (we think its a 9, but it turns out to be a 6). There are a cook and a farmhand, who we name Octavia and Ed. You have been warned. You can access all my other Betrayal posts HERE. Read on! Co-op: We actually spend most of our time roleplaying rather than cooperating in the early part of the game, which is a fine alternative. This is the first game that entirely clicked for us, and thats in large part because the amount of time before the haunt has been increasing each game: there was only one omen in the first game, two in the second, and three in the third, pushing the Haunt back a little each time. Back to the house. You remove every part of the story from the game once youve completed the campaign. But even when we pull up events that I am pretty sure came from the results of other games, Im not sure what theyre evoking. Each player adds one to a different spoke on the Helm at the start of Game 3, to get the ball rolling. . we looked through the purgatory deck, through the tomb. . Or could I make someone else reroll their dice? They not only name them, but also put stickers on them that will provide special benefits in future games but only if they actually draw the items, or are given them. As we were approaching the 1900, we joked about how out of place some of the character models would be. Mind you, the Haunt feels a bit more rudimentary than the last two, because its all tactical combat. There's an overarching narrative throughout the entire campaign, and many of the pieces added to the story are discovered based on how games end. Event Cards #8. We do have a bit of fun, talking about how theres always a secret passage off to the left of the front door, and sure enough. We were scared of this. It will contain **Spoilers up to and including Game 2**. (Mind you, Im not convinced that the particular cards added were that evocative of what happened, but wed see better use of this element a few Chapters down the road. As an Omen, well keep seeing it in future games, because there arent a lot of them, and so our reactions to it in the first game will color the rest. I didnt talk about the inhabitants, the little girl, the Doctor, or so many other things. To be fair this one wasnt revealed during the story so much as at the very end. This is one in a series of posts regarding the board game Betrayal Legacy. Youre in the house from the original game. This first session almost turned us off the whole game, because we felt manipulated in a clumsy and obvious way. Its kind of intriguing, but not something we actually experienced in this game. Join our community! But we cant keep making our own fun. SPOILER Betrayal: Legacy SPOILERS we missed a key part but don't know where *SPOILER* . Though the distribution of ghosts probably affected our play, it wasnt very overt. I like the idea of revisiting the baby shark chant. Tabletop and card game design. In fact when were down to our last piece of furniture, its increasingly obvious were going to win, which is never a great thing a round out in a co-op game. She was the last person to go before the monsters won. We killed an innocent cook! Ending: Entries 203-205 are all obviously the different endings to the campaign. Of course, if you didn't find Betrayal at House on the Hill to be fun, you might not love Betrayal Legacy. We split up trying to solve runes while at the same time keeping our big Knowledge guy in the background to make the crib. One of the easiest ways to do this is to place a set of Runes face down on the table, and have a player choose one to turn face up. There are many new mechanics and twists I would love to talk about, but doing so would dampen the excitement for players who haven't discovered them yet. You have been warned. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? Were all normal humans. To preserve anyone's experience, this review will be spoiler-free. The instructions in the Rule book simply say draw a random Rune token . This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. The arrival of the Helm. We even tried to figure out where to get more modern figures to replace them. Efficient. The traitor wins again. Let us know your thoughts in the comments section below, but please keep them spoiler-free for everyone else. This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. You have been warned. We do. The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. First, players must recover reagents in the form of curses and items from the Otherworlds; then they must STUDY them; then they must PREPARE an antidote. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights . This time one of the characters is possessed by an evil axe-murdering spirit. This can be for attack, defense, an Event card or a Haunt roll. Sorry, your blog cannot share posts by email. Still, it also provides more opportunity to wear down the foes resources. Killing three people with the Crossbow. In other words, wed wanted to see if the Otherworlds were interesting enough to get us to continue play, and if anything, they moved the game in the opposite direction. We just finished the campaign and I've got a few questions. Liked it? Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window).

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